Orientare if (dx > 0 & dy > 0) {orientare = (Math.atan(dy / dx)) / Math.PI * 200;} else if (dx < 0 & dy > 0) {orientare = (Math.atan(dy / dx)) / Math.PI * 200+200;} else if (dx < 0 & dy < 0) {orientare = (Math.atan(dy / dx)) / Math.PI * 200+200;} else if (dx > 0 & dy < 0) {orientare = (Math.atan(dy / dx))/ Math.PI * 200+400;}